THE HISTORY OF THE DEVELOPMENT OF THE GAMIFICATION METHOD AND THE POSSIBILITY OF ITS APPLICATION IN THE EDUCATIONAL PROCESS

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Abstract

In this article are considered the main stages of the development of the theory of gamification, and reveals the possibilities of using its methods in educational processes, using the example of author's games that can be used in the teaching of the discipline «Philosophy».

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List of references

Хейзинга Й. Homo ludens. Человек играющий. Сост., пер. и предисл. Д. В. Сильвестрова. Комм. Д. Харитоновича. - СПб.: Издательство Ивана Лимбаха, 2011.

Nash, John F. Non-Cooperative Games //https://library.princeton.edu/special-collections/sites/default/files/Non-Cooperative_Games_Nash.pdf (дата обращения к ресурсу – 30.04.2023 г.).

Геймификация в образовании // https://web.archive.org/web/20210228222949/ https://www.nkj.ru/prtnews/35059/ (дата обращения к ресурсу – 30.04.2023 г.).

Науменко О.А. «Применение игровых методик на занятиях по философии». Методические указания. – М.: Издательский Дом НИТУ «МИСиС», 2021. – 48 с.

How to Cite

Naumenko, O. (2023). THE HISTORY OF THE DEVELOPMENT OF THE GAMIFICATION METHOD AND THE POSSIBILITY OF ITS APPLICATION IN THE EDUCATIONAL PROCESS. MMIT Proceedings, 1(1), 11–15. https://doi.org/10.61587/mmit.uz.v1i1.4
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